40k is an ever-evolving game, with new releases, Balance Dataslates, and Munitorum Field Manual points updates changing what factions can do, what’s hot, and what’s not. The initial release of 10th edition was followed in September by a series of updates, with core rules being tweaked or completely transformed, serious points adjustments made, and the first new Codex of the edition for the ever-hungry Tyranids (shortly to be followed by Codex: Space Marines).
Inevitably, what this means is that our articles become out of date, and that’s particularly true for our competitive faction focuses – what was the weakest faction in the game in August can become a serious contender in October, or vice versa, and it’s no help if you’re looking to learn how to dominate with your army if all the advice talks about a different meta where Towering still existed.
Thankfully for those of you who favour the robotic legions of the Necrons, the screaming hordes of the Orks, and the warp-spawned fiends of the Chaos Daemons, Wings has been hard at work on updating their parts of our series. You can find them on our Warhammer 40k: 10th edition content guide page, or from the direct links below:
Liam has also updated Space Marines, but with a new codex arriving in <24 hours that one will need another refresh – in the meantime, check out our codex review. If your faction isn’t updated today, never fear; our writers are hard at work and more updates will be coming soon, as well as an expanded range of Start Competing articles to give you even more depth on your faction.