There’s more to gaming life than the endless core gameplay loop of rulebook missions and ITC events! In the Narrative forge, we explore Narrative Play, looking for ways to tell stories on the tabletop and enhance play experiences by creating narratives and weaving story elements into your games.
The Goonhammer Guide to Warhammer Campaigns
In this multi-part series, we explore the different types of campaigns you can run, and dig deep on what makes a good system/campaign for each style of campaign. Although the main focus for some (but not all) of these articles is 40k, the principles discussed are easily applied to Age of Sigmar, Kill Team, and Necromunda.
Part 1 – Planning and Running a Campaign
Part 2 – Linear Narrative Campaigns
Part 3 – Tree Campaigns
Part 4 – Mass Campaigns
Part 5 – Escalation
Part 6 – Experience and Levels
Part 7 – Map Campaigns
Battles of Legend
Making Your Campaigns a Success
Warhammer 40k Battlezones (with updated Zone Mortalis Rules)
Age of Sigmar
Interested in articles specifically focused on Age of Sigmar campaigns? We’ve got those too.
A History of Campaigns in the Mortal Realms
The Necromunday boys have also written a few articles on Necromunda campaigns and how to get the best experiences out of your gangs’ quests to conquer territory and prove themselves kings and queens of the hive.
Necromunday: Starting a Campaign
Campaign Progression, Part 1 – Advancements
Campaign Progression, Part 2 – The Trading Post
Campaign Progression, Part 3 – Rep, Brutes, and Hangers-on
Goonhammer’s Ranking of all of the Dominion Campaign territories
The Law and Misrule Campaign
The Dark Uprising Campaign
Underdogs and Catch-up Mechanics
Other Narrative Play Resources
Want to spice up your Narrative Play with custom experiences that don’t require the full effort of planning and running a campaign? We’ve got you covered with these resources.
Creating Your Own Missions
Necromunday: Building Custom Scenarios
Building Narrative Armies
Painting Narrative Armies and Showing Without Telling